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-
- shader()
- {
- cull("cw")
- sortweight("foreground")
-
- stream("position", 0)
- stream("normal", 0)
-
- Pass()
- {
- tmu()
- {
- colorop("arg1", "texture", "tfactor", "current")
- alphaop("arg2", "texture", "tfactor", "current")
- }
-
- tfactor(0,0,0, 0.3)
-
- AmbientColor(0.588235, 0.588235, 0.588235, 1.000000)
- DiffuseColor(0.588235, 0.588235, 0.588235, 1.000000)
- SpecularColor(0.0, 0.0, 0.0, 1.0)
- EmissiveColor(0.000000, 0.000000, 0.000000, 1.000000)
- SpecularPow(0.000000)
- Lighting()
-
- blendfunc("src_alpha", "inv_src_alpha")
- depthfunc("lequal", 0)
- }
- }
-